(only one can be active):
- 10 victories: Abyssal Power - The Hero gains +2 Magic.
- 25 victories: Warding - The Hero gains +8 Life.
- 50 victories: Possession - The Hero counts as a Daemon for Team Bonuses.
Bonuses and Skills: (at level 20)
- +20 Purple Gem Mastery.
- The hero counts as a troop from Karakoth for Bonuses (activates at level 10)
- +3 Attack
- +5 Magic (when using purple weapons)
- +10 Armor
- +11 Health
|Desc.||Summon a random Daemon.|
|Avail.||Achieve 250 victories with this Class to unlock a special Class Weapon.|
|Gain bonus Purple Mana from Purple Gem matches.|
|Gain 1 Armor whenever an enemy casts a spell.|
|50% chance to gain 1 Magic every turn.|