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Hero Classes

Each Hero Class is unlocked by completing an extra Quest-line from a specific Kingdom. You must complete the original Quest-line before the Hero Class Quest-line becomes available. At Class Level 10, the Hero counts as being from that Kingdom.

Each Class starts at Level 1 and can be upgraded up to Level 20 by spending souls.

  • Increasing the level adds Skills Bonuses (attack, magic, armor, life) to the Hero.
    • Each Class specifies a particular mana color for the Hero's weapon. You only get the magic skill bonus when you choose a hero weapon that uses that mana color.
  • Each Class specifies a particular mana color for a Gem Mastery bonus (which may be different than the weapon mana color mentioned above). Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20.
  • At Hero Class Level 10, the Hero counts as being from a particular Kingdom for Team Bonuses.
  • It takes 4100 souls to upgrade each class from Level 1 to Level 20. For a detailed breakdown of souls per level, see Troop Leveling.

Each Hero Class has 4 rewards to unlock by earning victories while you have the Class selected. (Note that the Hero doesn't actually need to be in your team for the victory to count toward these.)

  • At 10 victories, Hero Class Perk 1 unlocks.
  • At 25 victories, Hero Class Perk 2 unlocks.
  • At 50 victories, Hero Class Perk 3 unlocks.
  • At 250 victories, a unique hero weapon unlocks.

Hero Class Perks provide an extra boost to a skill or allow the Hero to count as a particular troop type for Team Bonuses. However, you can choose to activate only one at a time.

Just like troops, each Hero Class has 3 Traits that you can unlock by spending Traitstones. The 3rd trait for each Hero Class is a unique legendary trait.

Comparison of classes (at level 20)

Skill Bonuses Perks Traits Gem Mastery Kingdom
Class
Attack
Magic
Armor
Life
1 2 3 1 2 3
Archer
Archer
Archer Icon
6 5 (must use green weapons) 8 7 +4
Attack
+2
Magic
Elf for Team Bonus
Trait Nature Heart
Trait Fast
Trait Bullseye
Gem Green
Shield Forest of Thorns
Forest of Thorns
Gain 1 Life per Green ally. Start battles with 50% Mana. 15% chance for Skull damage to be lethal.
Assassin
Assassin
Assassin Icon
7 5 (must use red weapons) 9 4 +8
Armor
+4
Attack
Naga for Team Bonus
Trait Sturdy
Trait Venomous
Trait Assassinate
Gem Purple
Shield Mist of Scales
Mist of Scales
Immune to Poison. Poison enemies when doing Skull damage. 10% chance to assassinate last enemy when matching Skulls.
Knight
Knight
Knight Icon
4 5 (must use blue weapons) 11 8 +8
Armor
+8
Life
Knight for Team Bonus
Trait Knight Bond
Trait Avenger
Trait Full Plate
Gem Blue
Sword's Edge
Allied Knights gain 2 Life. Gain 3 Attack when an ally dies. Gain 2 Armor every turn.
Mechanist
Mechanist
Mechanist Icon
5 5 (must use brown weapons) 10 7 +8
Armor
+4
Attack
Mech for Team Bonus
Trait Mech Bond
Trait Insulated
Trait Clockwork
Gem Red
Shield Adana
Adana
Allied Mechs gain 2 Life. Immunity to Frozen. All Mechs start battle with 50% Mana.
Necromancer
Necromancer
Necromancer Icon
3 5 (must use purple weapons) 7 14 +8
Life
+2
Magic
Undead for Team Bonus
Trait Undead Bond
Trait Magic Spirit
Trait Ensoul
Gem Blue
Shield Khetar
Khetar
Allied Undead gain 2 Life. Gain 1 Magic for each Purple ally. Gain an extra Soul on 4 or 5 Gem matches.
Orbweaver
Orbweaver
Orbweaver Icon
4 5 (must use green weapons) 10 9 +8
Armor
+2
Magic
Mystic for Team Bonus
Trait Nature Heart
Trait Mana Shield
Trait Familiar
Gem Purple
Zhul'Kari
Gain Life per Green ally. Immunity to Mana Burn. 50% chance to summon a Giant Spider when I take damage.
Priest
Priest
Priest Icon
3 5 (must use yellow weapons) 8 12 +8
Life
+2
Magic
Divine for Team Bonus
Trait Divine Bond
Trait Air Link
Trait Divine Aura
Gem Yellow
Shield Whitehelm
Whitehelm
Allied Divines gain 2 Life Gain bonus Yellow Mana from Yellow Gem Matches All allies heal 2 points per turn
Sorcerer
Sorcerer
Sorcerer Icon
3 5 (must use purple weapons) 10 11 +2
Magic
+8
Life
Daemon for Team Bonus
Trait Magic Link
Trait Inscribed
Trait Dark Channel
Gem Purple
Shield Karakoth
Karakoth
Gain bonus Purple Mana from Purple Gem matches. Gain 1 Armor when an enemy casts. 50% chance to gain 1 Magic every turn.
Warden
Warden
Warden Icon
4 5 (must use brown weapons) 8 10 +8
Armor
+2
Magic
Beast for Team Bonus
Trait Avenger
Trait Beast Bond
Trait Ward
Gem Brown
Shield Maugrim Woods
Maugrim Woods
Gain 3 Attack when ally dies. Allied Beasts gain 2 Life. All allies gain 5 Armor.
Warlord
Warlord
Warlord Icon
5 5 (must use red weapons) 8 9 +4
Attack
+8
Life
Giant for Team Bonus
Trait Fire Heart
Trait Frenzy
Trait Hack n Slash
Gem Red
Shield Broken Spire
Broken Spire
Gain 1 Life per Red ally Gain 1 Attack when taking damage Gain 3 Attack when dealing Skull damage

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